Under the Optional gameplay changes section, the mod Official Add-Ons Patched (file under Patch for Purists) by half11 was actually removed a few days ago which he notes in a sticky here. This one is still sort of a WIP for me but I'll call it out and share my notes anyway as you might have better recommendations.
Under the Creatures section, 44314 - Scamp Replacer by PeterBitt is much newer and IMO appears to be a much better looking than the currently recommended Better Scamps modħ.
There's a few other mods by Flash3113 that would also seem to be good fits and lore-friendly: Under the Weapons section, 44563 - Ice Blade of the Monarch PBR 2016-Sep by Flash3113 is listed however, there is a newer version by the same author here: 45062 - Ice Blade of the Monarch V2 2017-Jul, which is currently not even listed as an alternative.ĥ. If it is not out-of-scope, either or both of those would make good additions to the utilities section I think.Ĥ. TESTool / tescmd / etc) or merging 2 ESPs into one. Note sure if this would be out-of-scope for the guide, but I have wondered for awhile why there was no section on tools for cleaning mods (e.g. I thought I recalled seeing something about a compatibility layer somewhere and did get some matches when scanning against NullCascade's code directly here but might be worth confirming outright just so folks don't assume incorrectly.ģ. Specifically, he was referencing the assimilationlab wiki page of MGE XE Functions and comparing it against the documented MWSE 2.0 functions. My brother mentioned to me on Monday that the nightlies do not support MGE XE methods because "the MGE XE methods are not listed in its method list". This is one thing that has caused quite a bit of confusion for me during modding of MW and I think it would go well here, particularly for the new "2.O MWSE Mods Optional" section which is related to the MWSE v2.1 nightlies. It might be worth a quick one sentence on the Guide whether or not MGE XE functions are supported in newer versions of MWSE or not. I know it is pretty recent and probably not much if anything has been decided yet, but may be worth a quick mention in the guide itself if there is potential that its location may change in the coming months.Ģ.
For the mod suggestions, I don't recall seeing any load errors on startup/new game but haven't done a full play-through with these yet just a quick COC test to a few different cities.ġ. I see that it is still being updated, even just yesterday :-) Thanks, DassiD for all your work on this guide I have been using it for few months and I love it. Is there a way to backup everything so I can restore things in case I buy a new computer or reinstall it etc without having to redo everything from scratch?
It was actaually modified yesterday as of latest "This page was last modified on October 25, 2017, at 12:41."ĭoes this mean that things are added or removed etc and improved over time? And if so, is there some easy way to check what has changed or improved so I can update my Step installation with time if superior things are added or removed?Ĥ - Say that I have gone through the whole STEP guide and created my fully modded Morrowind. Is it necessary to play in the resolution of my system? I often actually prefer to play Morrowind in a lower resolution because I think it looks less sharp and more smooth and organic in some way.ģ - I see that the STEP page seems to be modified quite frequently. It also states that: "After install, adjust the resolution to what the system is using(for example 1920 x 1080)"
(I am following this: )ġ - Is there some more info to be found on some of the steps on exactly how to install things? For example in 3.D Shader Library section the links that I am supposed to follow and install just directs me to some place with text? What should I do there? For example this: Ģ - One of the first steps is to Install MGE XE. I am interested in trying out the STEP guide for Morrowind but I have a few questions.